This takes the form of a colorful map laid out on a table, and covered with little figurines. ![]() Once you progress far enough, you’ll have the chance to leave Kenabres and start marching your merry band of crusaders on adventures around the surrounding territory. Pathfinder: Wrath of the Righteous review: Crusade management Now that Wrath of the Righteous has shown me what it feels like to play a truly dynamic real-time/turn-based isometric RPG, I wish I never had to go back. However, in that game, you had to choose when starting a new game, and couldn’t switch back and forth on the fly. Obsidian offered a similar choice between real-time and turn-based combat in its 2018 isometric RPG Pillars of Eternity II: Deadfire. But when you face off against challenging opponents, which demand careful resource management or complicated strategies, you can switch over to turn-based mode and micromanage your characters’ actions. ![]() On Normal difficulty (which I played on for this review), you can pretty reliably sic your party on most enemies and watch the combat play out in real time, pausing occasionally to issue a specific order. I love this feature, because it lets you tailor how much you want to be involved in combat.
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